S.T.A.L.K.E.R.: Call of Pripyat

Eric Taylor - Guest Reviewer
Content at a glance:

Blood, Language, Use of Alcohol, Violence This is a first-person shooter in which players assume the role of an agent sent to a special zone area to investigate an operation gone awry. As players move through abandoned buildings and deserted facilities, they shoot at several soldiers, aliens, and mutant dogs. Realistic guns and rifles are used to kill enemies from long range (periscope views on mutant dogs) and up-close (shots to soldiers' heads). Blood splatters from injured enemies and may pool on the ground; in one scene, a man writhing in pain on the floor can be shot dead. During the course of the game, players' character is able to drink alcohol and feel its effects: vision becomes blurry and foggy; the agent has trouble walking straight. Spoken dialogue contains profanity such as "sh*t," "c*cksucker," "a*shole," and "b*tch."

S.T.A.L.K.E.R.: Call of Pripyat is the third third chapter game in the highly-acclaimed survival FPS S.T.A.L.K.E.R. series. The events of Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military “Fairway” operation aimed to take the CNPP under control.
According to the operation’s plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine’s Security Service send their agent into the Zone center. From now on everything depends on you…


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