Ratchet and Clank: Size Matters


Computer Platform: Playstation Portable (PSP)
Produced by:
Price Range: $31-40
Learning curve time: 1-30 min.
Age level: Teens
ESRB Rating: T (Teen)

     Reviewed By: Zach Walton (aka Phazon)

Overall Rating: ★★★★☆
Genre: / Platformer / Shooter
Rating: 4 of 5 (good)
Gameplay: 5 of 5 (excellent)
Violence: 3 of 5 (mild)
Adult Content: 4 of 5 (barely present)

The Ratchet and Clank series has always been a favorite of mine as well as many gamers since their introduction on the PS2 in 2002. It’s only natural for the Lombax and robot duo to make their appearance on Sony’s portable machine. Instead of being a rush job to get a popular franchise onto the system, the developer, High Impact Games, created the PS2 experience wholly intact on the PSP.

Ratchet, the main hero of the games, is on a vacation with his partner and best friend, Clank. They are getting a well deserved rest after saving the universe three times when a young girl, named Luna, approaches them for a photo opportunity of seeing Ratchet in action. He agrees to show off his moves before his scheduled massage and thus the adventure begins.

Ratchet and Clank: Size Matters.  Illustration copyrighted.

The story, like all Ratchet and Clank games, is pretty strong and contains a fair number of twists. Not to spoil anything beyond the introduction but the plot involves an ancient alien race known as the Technomites who are responsible for creating all technological advancements as we know it. Also, some characters are not as they seem. Do not fret long time fans, the funny Commander Qwark is back. While Qwark doesn’t play a big role this time in the story, he still provides some of the best comic relief.


The game is part shooter so it does involve using guns to defeat your enemies. There is no blood and no offensive violence. Most of your enemies are robots and they explode into a variety of metal pieces when they are defeated. The live enemies just simply vanish leaving nothing but the trademark currency, bolts, behind.

Ratchet and Clank: Size Matters.  Illustration copyrighted.


Unlike past games which had characters in drag and some sexual jokes, this game is quite tame. There is nothing that is outright offensive, although there are small instances that could be taken the wrong way.

The gameplay is solid. It’s the entire Ratchet and Clank PS2 experience on the handheld. The developers sacrificed nothing in bringing the game to the PSP. That is to be expected as High Impact Games are made up of former employees, who created the original PS2 games. The only mild annoyance is that the lack of dual shoulder buttons has caused them to switch around the strafe controls to using the d-pad to strafe and the analog nub to move. You do have the choice to switch the functions between the two if you so wish.

The characters are really well developed and do show a great sense of friendship. Ratchet is brash and never thinks before he jumps in and he usually ends up with Clank having to save his life. It’s a friendship where the two characters play off of each well and proves that as long as you have friends to help you out, you can overcome the most difficult of obstacles.

Ratchet and Clank: Size Matters.  Illustration copyrighted.

The graphics are fantastic. They really look like the PS2 game has been ported straight over. There is no slowdown whatsoever and usually has all sorts of particle effects and lighting going on everywhere. This is the game you use to prove what the PSP is capable of in terms of graphics. It’s pretty, fluid and just fun to look at.

All in all, if you’re a fan of the Ratchet and Clank series or a newcomer. I wholeheartedly recommend Size Matters as it’s one of the best games in the PSP library.

Discuss this review in the Guide 2 Games Message Boards

Year of Release — 2007

tag, , ,

Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Answers Network.

About this entry