Wario Ware: Smooth Moves

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Content at a glance:


Computer Platform: Nintendo Wii
Produced by: Nintendo
Price Range: $31-40
Learning curve time: 31-60 min.
Age level: All Ages
ESRB Rating: E10 (Everyone 10 & up)

Reviewed By: Thomas Larson

Overall Rating: ★★★★½
Genre: Other Party
Rating: 5 of 5 (excellent)
Gameplay: 5 of 5 (excellent)
Violence: 4 of 5 (barely present)
Adult Content: 4 of 5 (barely present)


Wario Ware: Smooth Moves. Illustration copyrighted.

Like its predecessors, Wario Ware: Smooth Moves is a collection of micro-games based on simple actions which usually last fewer than five seconds each. The micro-games are played in rapid succession, presenting the player with the gameplay screen and a short instruction hinting at the action that must be accomplished. Once the micro-game is complete, the next one begins. If a player makes four mistakes over the course of one set of micro-games, they usually must start over from the beginning of the set.

This game doesn’t have much of a story, but I might as
well tell it anyway. Wario is snacking in his favorite chair and a Splunk snatches Wario’s food away. Wario ends up chasing the Splunk into a temple called “The Temple of Form”, where he finds a Wii Remote shaped item called the Form Baton. Then he triggers an ancient security system which causes him to be chased by a boulder. Wario escapes Indiana Jones style, with the boulder chasing him through a hallway.


Wario Ware: Smooth Moves requires the player to hold the Wii Remote (called the “Form Baton” within the game’s story) in a variety of different ways, which the game calls “forms”. Examples of such forms include “The Umbrella” (holding the Wii Remote vertically like one would hold an umbrella handle) or “The Elephant” (holding the bottom end of the Wii Remote against the nose, emulating an elephant’s trunk). One special stage also incorporates the Nunchuk controller attachment (called the “Balance Stone” within the game) in the “The Diner” form, held in conjunction with the Wii Remote in 3 different orientations. Each micro-game is associated with a specific form and performing an action starting from that form, and the player must frequently switch between forms in order to keep up with the pace of the gameplay. The form that is required for each mini-game is shown to the player to allow the player some time to position the Wii Remote correctly, though as with the micro-games themselves, this amount of time decreases as the difficulty of the game increases.
The game is fun for all ages.

The game’s presentation is very similar to past games in the series. Each stage is represented by a specific member of the Wario Ware cast, and the various individual micro-games are divided between them. A stage begins with an introductory story sequence featuring the character and concludes with a boss stage (a longer, more complex micro-game), followed by the second part of the story. Once a character’s story has been completed once, the stage becomes an endurance stage that lasts as long as the player does not run out of lives. Once all story mode stages have been cleared, an all-encompassing endurance stage is unlocked that presents the entire catalog of micro-games. Scoring in the game returns to the traditional Wario Ware style of scoring by games played, instead of games cleared as in Wario Ware: Twisted!.


This game has very fun multiplayer that will keep you
playing for hours. The non-simultaneous multiplayer mode uses only one remote which is shared by up to 12 players. Multiplayer is unlocked after completing all of the single-player stages. The game can support 12 profiles that can be chosen when the player enters the single player screen. Each profile can be associated with a Mii avatar, which is used to indicate which player is next up during multiplayer, and is also used as a character within several of the micro-games, similar to Wii Sports and Wii Play. A single Wii Remote is used and transferred to a new player after the completion of each game.

The violence is very mild, and even when it’s there
it’s very unrealistic. The worst it gets is using
missiles to destroy a giant godzilla-like monster
with a mustache, or preventing an old guy from stealing
your oranges by hitting him with a bat. No blood.


There is mild bathroom humor in the games, like
picking a nose, or clearing up fart-gas so you can
breath, but It’s nothing worse then Rayman Raving

If you have a Wii, and like having fun with the Wii remote in different ways, then you should give Wario
Ware: Smooth Moves a try. It’s a family-friendly game
that supports up to 12 players with a single Wii remote. You should not be disappointed with it.


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Year of Release — 2006

[tags] 4.5 stars, Other, Party, Nintendo Wii, E10 , Nintendo [/tags]


Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Answers Network.

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